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Rigger translate tab
Rigger translate tab





rigger translate tab

Temp and OVERRIDE EXISTING (Override only if you know what you are doing here) On the Right under FROM SOURCE: Change None to FAVORITES (IMPORTANT!!!) ONLY Weight Maps and Morph Targets should be checked here. USE NEAR VERT and USE ADAPTIVE TOLERANCE> Checked and Slide both all the way to the Right fully topping it out. WARNING! DO NOT hit ENTER on your entry this will execute the script! Just click off of it to finish your adjustment. If you mistakenly pick the wrong clone this is an issue, so please make sure you are selecting the correct clone.ĭistance Tolerance (Optional) i change to. (*VERY IMPORTANT* Opens a new widow and select the CORRECT CLONE, ie. *VERY IMPORTANT* to make sure this is correct. Source: Scene Item > Select Genesis 8 (F or M) IF YOU HAVE TO RE-ZERO YOU MUST MAKE SURE THE G8 Thighs are corrected again from the steps above. These characters MUST be in zeroed position. Sometimes if you DID accidentally click on one of the characters in the scene this might View Translate a part or the whole of a character. that you did not move either character that the x,y,z axis is zeroed, check hips too, and NO SCALING. THIS IS VERY IMPORTANT so you have to make sure this step is completed. On the G8 Character Select the Thighs and each thigh should move inward by 6 and -6 respectfully. This is important to those morphs you need to re-rig after transfer. Why do this, When moving your morphs to G9 this will place all your morphs into that path on the G9 and is a way to keep track of them as leaving those morphs in their respective spots will create the same path on your G9 as G8 and some morphs will be lost if you don't remember every single favorite morph you transferred. Above the character tree click on FAVORITES to show the favorites you just selected, and then right click where the morphs are and select EDIT MODE, Select one at top, scroll down to the bottom, and hold Shift+Left Click to select all and then drag them all to the new Path you created. This will create that new path on the G8 tree, usually at the bottom. DO NOT WORRY this will not change the location as long as you do not save out the morph again on the G8.Ĭlick Accept to move that morph. This will move that one morph to that path. OPTION/TIP: on one of your favorite morphs right click on the Parameters Settings and change the path (create) to a different path like Gen8 to Gen9. Eyelids will transfer as these are attached to the face. Do not bother with transferring these morphs as you will need to be DAZ PA to do this.ĮYES / TEETH / LASHES Morphs WILL NOT transfer. The G9 characters use CBS (Corrective Modifiers) which is their term for JCMs on the G9 figure. This is only for single morph transfer even though JCM are actually morphs and make changed to the mesh these are ERC Frozen to specific parameters and will break the chain and will not work properly. This also goes for controlled morphs/Empty channel created (morph sliders that control multiple morphs at once.

Rigger translate tab how to#

You could transfer them but you would have to be skilled in how to ERC them correctly and I will not cover this here. WARNING! JCM (Joint Controlled Morphs) will NOT transfer in working order. On your G8F/G8M go and find all your morphs in Parameters TAB you want to transfer and mark them as favorites (Heart) for each morph. On both Figures, Drop Resolution Level the BASE,and Zero out the two SubD Levels below it. I will sometimes just refer to the G8F but this is the same method for the G8M. How to check is select Currently Used on the parameters tab tree. This will remove the Starting HD morphs that are dialed in, i.e, HD Navel.

rigger translate tab

Load fresh untouched G8F or G8M model (with morphs loaded but NOT dialed in) How to check is select Currently Used on the parameters tab tree.ĭelete/Remove Gen9 Eyelashes, Tear, Eyes, Mouth and Eyebrows from scene. Load fresh untouched G9F Base Model (NOT V9).







Rigger translate tab